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Game Play Instructions

How to Play

Play Endless Siege online for free. Endless Siege is a free tower defense strategy game where players fight off waves of orcs entering the screen. Each day there is a new map to play. This game is rendered in mobile-friendly HTML5, so it offers cross-device gameplay. You can play it on mobile devices like Apple iPhones, Google Android powered cell phones from manufactures like Samsung, tablets like the iPad or Kindle Fire, laptops, and Windows-powered desktop computers. All game files are stored locally in your web browser cache. This game works in Apple Safari, Google Chrome, Microsoft Edge, Mozilla Firefox, Opera and other modern web browsers.

  • Starting the Game
    • Click on the yellow play button.
    • On your first play through it will offer you a guided tour where it has you…
      • place a ballista tower on the map
      • click the Next Wave button to have the first wave of orcs enter the screen
      • upgrade the tower
      • use the game speed control
      • then start a new game from scratch by clicking the Play button.
        • On subsequent plays in the browser you will not have the guided tour.
        • Your web browser stores you high score automatically.
        • Game Maps
          • Each day the map of the playing field changes. As it changes, so too should your strategy for where to place towers.
            • In general the most potent places to lay towers are either places where they can reach enemies at multiple different locations on the path, or in the locations of the map where the enemies pass by twice.
            • Some enemies regenerate their health, so it is helpful to put strong towers in close proximity to one another rather than stretching your towers throughout the length of the map.
            • Typically it makes sense to place towers closer to the beginning of the game.
            • Game Controls
              • Mouse
                • When you want to summons the next wave of enemies click this button. Be sure you do not accidentally click it twice or click it too early or else you will have multiple waves come at once, which will typically overwhelm your defenses.
                • Across the top of the screen there is…
                  • A blue menu button (which brings up a menu allowing you to restart the game, turn sound on or off, and turn music on or off).
                  • Your kill score.
                  • Your current coin savings you can spend on towers.
                  • A heart container representing how many lives you have. Each enemy which escapes the screen takes a life.
                  • Across the bottom of the screen there is…
                    • The four basic tower types.
                    • A game pause button.
                    • A 1X 2X 3X button which controls game speed.
                    • An auto or manual button which sets how subsequent rounds will begin.
                      • If set to auto the game is an unending stream of enemies.
                      • If set to manual you get a break in between rounds.
                      • If you switch from manual to automatic mode in the middle of a level you will still need to manually initiate the subsequent level & then it will be automatic thereafter.
                      • Touchscreen
                        • Use your finger like a mouse.
                        • Tower Types
                          • The game has 4 basic tower types: ballista, torch, cannon and time warper.
                          • The complexity is much higher than it would seem based on that limited number of towers as all 4 tower types have 3 core upgrade tiers & then within each tier there are 10 levels (though the time warper has 5 levels).
                            • When you change a tower level the “Lvl Up” button shows the cost of leveling up. Clicking the “Show Info” button shows how much your attributes will improve.
                            • The function of the tower stays the same as you level up, though when you upgrade across tiers it can dramatically alter how the tower functions.
                              • The default ballista tower is quite weak, but becomes a formidable weapon after the first upgrade.
                              • Upgrading the torch turns it into a tesla coil that zaps enemies. Upgrade it again and it turns into a plasma blaster.
                              • Upgrading the cannon turns it into a mine layer. Upgrade it again and it turns into a rocket launcher.
                              • The time warp slows down the walking speed of enemies when it is on the first level. On the second level it temporarily freezes enemies. On the third level it acts like a physical warp which puts enemies back to an earlier place in the level rather than slowing them down as they pass it.
                              • Towers are covered in more detail below.
                              • Strategy
                                • Start of the game
                                  • The cannon is too slow to use for the first half-dozen to dozen rounds of enemies.
                                    • Typically I like to use torch or ballista towers which I aggressively upgrade as fast as I can at the start of the game.
                                    • If there are turns where the enemies pass by multiple times I often put a number of torch towers there.
                                    • If the path is fairly straight and enemies do not loop around I start with ballista towers.
                                    • Until you have at least 4 or 5 fully upgraded towers it typically makes sense to not build any time warp towers.
                                      • When you do build time warp towers you typically want them in close proximity to where most of your shooting towers are located.
                                      • Play speed
                                        • This game is not timed, so you can take your time in between waves to figure out where you want to place towers.
                                        • If the game is tedious and boring in the early levels you can adjust the game speed to X2 or X3 & you can also set the manual vs automatic button to automatic so subsequent enemy waves come automatically.
                                          • You can pause the game in the middle of a round to stop enemy movement, adjust game speed & either lay new towers or upgrade existing ones.
                                          • Tower build locations
                                            • In general I prefer to build attack towers in places where they will be able to hit enemies multiple times along the path, that way if you upgrade the tower heavily you are building a tower which serves you twice.
                                              • You can see how far a tower can reach when you click on it by a red circle around it. As you upgrade a tower it’s reach increases.
                                              • When an enemy’s path crosses a tower’s shooting radius multiple times it is almost like having a second tower.
                                              • You can amplify the tower’s power even more by setting level 1 and level 2 time warp towers near it.
                                              • If possible I like to place towers early in the playing field so that if I have a more rapid speed level selected I can see when enemies are about to escape I can pause the game and see if there are any adjustments I can make like building additional towers near the end of the level.
                                              • Enemies have various attributes in terms of speed, strength, health regeneration, etc. So it can help to have a mix of towers in the playing field.
                                                • In most cases I like to have many of the same type of tower near each other so they can effectively attack enemies which are susceptible to that attack strategy.
                                                • I place level 1 warp towers intermittently near other towers to slow enemies down as they move down the path.
                                                • I place a few fully upgraded level 3 warp towers near the end of the level so some of the enemies which make it down to them get warped back near the beginning of the stage.
                                                  • I also like to place a few level 1 and level 2 warp towers to slow the enemies down before the exit, which effectively increases the capacity of the level 3 warp towers by slowing down the nearby enemies, so more of them can be warped back to the beginning of the level.
                                                    • Tower upgrade & level strategy
                                                      • If you upgrade a tower across the three classes any level upgrades within a class do no carry forward and do not reduce the cost of purchasing upgrades.
                                                      • If you know you will increase the level of a tower in the future you may not want to upgrade it until after you increased its level.
                                                      • Tower mode
                                                        • When you click on a tower you can adjust its target and strategy.
                                                          • Target: fixed or unfixed, with fixed as the default.
                                                          • Strategy: first, last, closest, weakest, and strongest with first as default.
  • Mobile Friendly Cross Browser Support

    This game is rendered in mobile-friendly HTML5, so it offers cross-device gameplay. You can play it on mobile devices like Apple iPhones, Google Android powered cell phones from manufactures like Samsung, tablets like the iPad or Kindle Fire, laptops, and Windows-powered desktop computers. All game files are stored locally in your web browser cache. This game works in Apple Safari, Google Chrome, Microsoft Edge, Mozilla Firefox, Opera and other modern web browsers.